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Official Complaint: The Sims 3

Official Complaint: The Sims 3

Love Like Rockets – Angels and Airwaves I’ve been a fan of the Sims since a childhood friend told me about it during recess in grade three.  I’ve bought most of their nine-billion expansion packs and more or less respected the way they treated gamers.  But once the internal studios of EA took over the development of the franchise from Maxis with The Sims 3, they compromised customer satisfaction for profits. In my books, that’s something you don’t do….so this is my official complaint about The Sims 3.

SHOW ME THE DREADS!

First of all, the developers failed to include an editor like The Sims 2’s “Body Shop,” which allowed players to create clothing, hair, skin tones, and eye colour.  On top of that, the game launched with a few downloadable packs full with different hairstyles, clothing and whole furniture sets.  I could see if they released it even a month after they launched the game, but at the same time?  That means they were fully capable of putting all of that stuff into the game, but instead they figured they could just sell it to the audience.  Despicable!  And worst of all, they STILL haven’t released a good-looking head of dreadlocks, which to me, is leaving out a crucial hairstyle–the second game came with it at launch! I understand how ridiculous it might be for an 18 year-old guy to be complaining about the lack of a few articles of clothing, furniture sets and dreadlocks in a virtual life simulator, but I stress that it’s a conflict of two distinct sets of principals that is causing the problem.  Think about it: you’re buying a more-than-full-price game already, and then they cut stuff out and then try and sell THAT to you on top of it!  It’s not like The Sims wasn’t a profitable franchise before either; they’re really not the people that need to robbing people–that’s worse that Bethesda selling a decent ending for Fallout 3. Anyways, that’s enough about that game, I think I’m done ranting for now.  In other news, zOMGies, a Flash run-and-gun zombie game has made quite a spectacular splash (the rhyme was completely unintended).  I enjoy it thoroughly, as it provides a unique, but very exasperating sense of desperation as wave after wave is thrown–or better yet, run at you.  The developers also nailed the controls, as you’ll have to squeeze and slip by zombies in order to get good shots off, while maintaining forward momentum at the same time.  You definitely get a little friendly with zombies, which is cool, because that’s something most people try and avoid. That’s some quality advice for anyone planning on fighting zombies anytime soon… That’s all folks…