Game Review- Resident Evil: Umbrella & Darkside Chronicles
I’ve been a fan of the “Resident Evil” video game series ever since I played the first incarnation, oh so long ago, on the Nintendo Gamecube. It’s such an incredibly well made series; games that absolutely terrify me, but somehow coax me into seeing them through to conclusion. This leash has previously tugged me through renting RE: Zero, 1, 2, 3, owning 4, and watching the three theatrical releases.
As a Nintendo loyalist, I’ve owned every and only Nintendo consoles (NES, SNES, N64, Gamecube, DS, and Wii) I was naturally quite rattled/relieved that I wouldn’t get to play RE: 5; due to its exclusive release on Sony PS3 and XBOX 360. Though I would not get to dabble in Capcom’s 5th RE terror walk, us Nintendo folk have been given the chance to try to survive 2 other RE offerings that are exclusive to Wii: RE: “The Umbrella Chronicles” (2007), and “The Darkside Chronicles” (2009). Recently, my brother and I decided to delve in head first, and we rented them simultaneously.
Both games are “on-rail shooters”, which basically means that the game controls your movement through the game, while you contribute the offence/carnage. It plays very arcade-like (a game called “Lucky & Wild” comes to mind), and is stocked with soild graphics and a cool underlying story line that permits you further knowledge of the missing pieces in the ongoing Resident Evil saga.
Both titles are feature quite simplified controller interaction compared to previous releases on various platforms; of which’s controller button functions have grown to absurd levels in recent years. Both games are compatible with the Wii zapper to simulate the gun use, offer optional use of the Wii nunchuk to increase the field of view (only on UC) and switch weapons, a “B” trigger to shoot, “A” button to pick up items, and the control pad to toggle between your guns. Both games make use of the Wii sensor bar; allowing you to swing the Wii-remote to swipe at enemies with your knife. Co-operative play with another player is another new addition not previously offered, and something I found to be great fun.
In response to why the gameplay had been made simpler, the games’ producer, Masachika Kawata, observed that “Wii users like easiness” and that the older gameplay style would be difficult for Wii’s larger and broader target audience, rather than for its series’ niche enthusiasts. He also admittedly lowered the level of difficulty to appeal to the mass Wii users (entire families), rather than the slim teenage/young-adult male demographic that has been playing/buying/funding the whole series and its success thus far. A good idea for Wii, but definitely a frustration point for hardcore RE fans.
Wii/Capcom’s decision to cater to mass rather than niche is curious, considering that they storylines you uncover in both games could only be understood by those aforementioned harcore fans of the series. “Umbrella Chronicles” focuses on the ongoings of Albert Wesker, a main antagonist of the series. Without offering any spoilers, basically as you play through the game, you discover what he had been doing while absent from view in the past games, and gain further insight into his Umbrella Corp. involvement, and continuing meddling with S.T.A.R.S. agents. You also get to revisit some incidents of RE:0, 1, and 3 with familiar characters Rebecca Chambers, Billy Coen, Chris Redfield, Jill Valentine, Ada Wong, HUNK, and new addition, Carlos Oliveira; transporting you back to the train, the Mansion, and Raccoon City in certain scenarios.
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“Darkside Chronicles” takes you through RE:2, Code Veronica, and offers some new material. This game allows you to play as Leon S. Kennedy and Jack Krauser (mortal enemies in RE:4, so this gives insight into their prior relationship) Claire Redfield (as she searches for her lost brother, Chris), Sherry Birkin, and another appearance from Ada Wong. As Leon and Krauser interact while on a mission to exterminate a South American drug lord/Umbrella affiliate, Leon recounts his experiences in Raccoon City before RE:4, which allow for the gameplay of the other characters in other scenarios.
Though we completed both games in a week, they were fun to play. There’s plenty of fresh storyline and throwback for the veteran Resident Evil player, and easy gameplay for the newbie to jump into and enjoy. Flesh-hungry zombies still come out of the woodwork in mind-boggling quantities and time, and still have the ability to freak you out. There’s also plenty of difficulty adjustments and unlockable content to keep you playing for a long time. Some levels have to be unlocked by accomplishing certain tasks, and the game cannot be completed unless you do. Though I would suggest renting these games rather than buying them, there’s plenty of fright, fun, and intrigue to keep you tuned in until they are complete; and seed interest in the next Resident Evil release.
Judgement: Rentals
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07. Apr, 2010 
















